If you, like me, have the (off and on) pleasure of working with Unity3D (5.1.1f1), you are probably familiar with implementing cute li'l workarounds to get around the pesky li'l niggles that seem to plague the otherwise fun package. Today, I ran into an issue with the Inputfield nGUI component. From the looks of things, it doesn't like you playing around with its font size.
C#
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